Death Kiss

Large aberration (beholder), Neutral Evil

Armor Class15 (natural armor)
Hit Points142 (15d10 + 60)
Speed0 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
18 (+4) 14 (+2) 18 (+4) 10 (+0) 12 (+1) 10 (+0)
Saving ThrowsCon +8, Wis +5
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitieslightning
Condition Immunitiesprone
Sensesdarkvision 120 ft., passive Perception 15
LanguagesDeep Speech, Undercommon
Challenge10

Traits

Lightning Blood.

A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.

Actions

Multiattack.

The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature.

Tentacle.

Melee Attack Roll: +8 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.

Blood Drain.

One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.