Large aberration (beholder), Neutral Evil
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 142 (15d10 + 60) |
| Speed | 0 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) |
| Saving Throws | Con +8, Wis +5 |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | lightning |
| Condition Immunities | prone |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | Deep Speech, Undercommon |
| Challenge | 10 |
A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature.
Melee Attack Roll: +8 to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.
One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.
Large aberration, Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 161 (17d10 + 68) |
| Speed | 0 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) |
| Saving Throws | Con +8, Wis +5 |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | lightning |
| Condition Immunities | prone |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | Deep Speech, Undercommon |
| Challenge | 10 |
A creature within 5 feet of the death kiss takes 5 (1d10) lightning damage whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.
The death kiss makes three tentacle attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature
Melee Attack Roll: +8 to hit, reach 20 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target is grappled (escape DC 14) if it is a Huge or smaller creature. Until this grapple ends, the target is restrained, and the death kiss can't use the same tentacle on another target. The death kiss has ten tentacles.
One creature grappled by a tentacle of the death kiss must make a DC 16 Constitution saving throw. On a failed save, the target takes 22 (4d10) lightning damage, and the death kiss regains half as many hit points.