Medium undead (warlock), Neutral Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 36 (8d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
| Saving Throws | Cha +5, Int +4 |
|---|---|
| Skills | Arcana +4, History +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | the languages it knew in life |
| Challenge | 4 |
The deathlock has advantage on saving throws against any effect that turns Undead.
The deathlock doesn't require air, food, drink, or sleep.
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Ranged Spell Attack Roll: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: detect magic, disguise self, mage armor, mage hand
1 each/day: dispel magic, hunger of Hadar, invisibility, spider climb
Medium undead, Lawful Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 36 (8d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
| Saving Throws | Cha +5, Int +4 |
|---|---|
| Skills | Arcana +4, History +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | the languages it knew in life |
| Challenge | 4 |
The deathlock has advantage on saving throws against any effect that turns undead.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
The deathlock's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self, mage armor
The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips: chill touch, eldritch blast, mage hand
Level 3 (2 slots): arms of Hadar, dispel magic, hold person, hunger of Hadar, invisibility, spider climb