Deathlock

Medium undead (warlock), Neutral Evil

Armor Class12
Hit Points36 (8d8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 15 (+2) 10 (+0) 14 (+2) 12 (+1) 16 (+3)
Saving ThrowsCha +5, Int +4
SkillsArcana +4, History +4
Damage Vulnerabilities—
Damage Resistancesnecrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 60 ft., passive Perception 11
Languagesthe languages it knew in life
Challenge4

Traits

Turn Resistance.

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature.

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Grave Bolt.

Ranged Spell Attack Roll: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: detect magic, disguise self, mage armor, mage hand

1 each/day: dispel magic, hunger of Hadar, invisibility, spider climb