Deathlock Mastermind

Medium undead (warlock), Neutral Evil

Armor Class13
Hit Points110 (20d8 + 20)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 12 (+1) 15 (+2) 12 (+1) 17 (+3)
Saving ThrowsCha +6, Int +5
SkillsArcana +5, History +5, Perception +4
Damage Vulnerabilities—
Damage Resistancesnecrotic; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
Damage Immunitiespoison
Condition Immunitiesexhaustion; poisoned
Sensesdarkvision 120 ft., passive Perception 14
Languagesthe languages it knew in life
Challenge8

Traits

Devil's Sight.

Magical darkness doesn't impede the deathlock's darkvision.

Turn Resistance.

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature.

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

Grave Bolt.

Ranged Spell Attack Roll: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: detect magic, disguise self, mage armor, minor illusion

1 each/day: darkness, dimension door, dispel magic, fly, invisibility