Tiny undead, Chaotic Evil
| Armor Class | 16 |
|---|---|
| Hit Points | 17 (5d4 + 5) |
| Speed | 5 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 12 (+1) | 5 (-3) | 14 (+2) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | passive Perception 12 |
| Languages | — |
| Challenge | 1/2 |
The death's head doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage plus 7 (2d6) Necrotic damage.
Tiny undead, Unaligned
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 17 (5d4 + 5) |
| Speed | 0 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 12 (+1) | 5 (-3) | 14 (+2) | 3 (-4) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | necrotic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 12 |
| Languages | — |
| Challenge | 1/2 |
When created, a death's head takes one of three forms: Aberrant Head, Gnashing Head, or Petrifying Head. This form determines the creature's attack.
The death's head doesn't require air, food, drink, or sleep.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) necrotic damage.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the target must succeed on a DC 10 Intelligence saving throw or it can't take a reaction until the end of its next turn. Moreover, on its next turn, the target must choose whether it gets a move, an action, or a bonus action; it gets only one of the three.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be restrained as it begins to turn to stone. The target must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the target is petrified for 10 minutes.