Huge plant, Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 95 (10d12 + 30) |
| Speed | 20 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 16 (+3) | 5 (-3) | 10 (+0) | 13 (+1) |
| Saving Throws | Str +6 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | exhaustion; poisoned |
| Senses | Blindsight 120 ft., passive Perception 10 |
| Languages | — |
| Challenge | 4 |
The tree's allies can willingly end their moves in the tree's space. Allies in the tree's space have Cover.
If the tree dies, 2d6 Death's Head Trees regrow around the same place in 365 days unless the tree is killed by a creature under the effect of a Bless spell using a weapon that deals Slashing damage.
The tree makes two Slam attacks.
Melee Attack Roll: +6, reach 10 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
dex DC 14, each creature in a 10-foot-radius Sphere [Area of Effect] centered on a point the tree can see within 120 feet. Failure: 10 (3d6) Necrotic damage, and the creature has the Poisoned condition until the start of the tree's next turn. Success: Half damage only.