Large monstrosity, Unaligned
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 75 (10d10 + 20) |
| Speed | 15 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 4 (-3) | 10 (+0) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +4, Perception +2, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | — |
| Challenge | 4 |
The decapus makes two attacks: one with its bite and one with its tentacles.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature grappled by the decapus. Hit: 7 (2d4 + 2) piercing damage.
Melee Attack Roll: +4 to hit, reach 10 ft., one target. Hit: 24 (9d4 + 2) bludgeoning damage or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is restrained.