Deep Crow

(Acquisitions Incorporated)

Large monstrosity, Unaligned

Armor Class17 (natural armor)
Hit Points133 (14d10 + 56)
Speed20 ft., fly 80 ft.
STRDEXCONINTWISCHA
20 (+5) 16 (+3) 18 (+4) 8 (-1) 15 (+2) 14 (+2)
Saving ThrowsCon +8, Wis +6
SkillsPerception +6, Stealth +11
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 30 ft., darkvision 120 ft., passive Perception 16
LanguagesDeep Crow
Challenge9

Traits

Magic Resistance.

The deep crow has advantage on saving throws against spells and other magical effects.

Shadow Stealth.

While in dim light or darkness, the deep crow can take the Hide action as a bonus action.

Sunlight Sensitivity.

While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The deep crow makes three attacks: one with its mandibles and two with its claws.

Mandibles.

Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the deep crow can't use its mandibles on another target.

Claw.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.