Deep Dragon Wyrmling

Medium dragon, Neutral Evil

Armor Class15 (natural armor)
Hit Points27 (5d8 + 5)
Speed30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
STRDEXCONINTWISCHA
14 (+2) 11 (+0) 12 (+1) 11 (+0) 12 (+1) 13 (+1)
Saving ThrowsCha +3, Con +3, Dex +2, Wis +3
SkillsPerception +3, Persuasion +3, Stealth +4
Damage Vulnerabilities—
Damage Resistancespoison; psychic
Damage Immunities—
Condition Immunitiescharmed; frightened; poisoned
Sensesblindsight 10 ft., darkvision 90 ft., passive Perception 13
LanguagesDraconic
Challenge1

Actions

Bite.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Nightmare Breath (Recharge 5-6).

The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.