Deep Scion

Medium monstrosity, Chaotic Evil

Armor Class11
Hit Points67 (9d8 + 27)
Speed30 ft. (20 ft. and swim 40 ft. in hybrid form)
STRDEXCONINTWISCHA
18 (+4) 13 (+1) 16 (+3) 10 (+0) 12 (+1) 14 (+2)
Saving ThrowsCha +4, Wis +3
SkillsDeception +6, Insight +3, Sleight of hand +3, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 11
LanguagesAquan, Common, thieves' cant
Challenge3

Traits

Amphibious (Hybrid Form Only).

The deep scion can breathe air and water.

Actions

Multiattack.

The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks.

Battleaxe.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Bite (Hybrid Form Only).

Melee Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.

Claw (Hybrid Form Only).

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest).

The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be stunned until the end of the deep scion's next turn. In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water.