Degloth

(Vecna: Eve of Ruin)

Large fiend (demon), Chaotic Evil

Armor Class18 (natural armor)
Hit Points133 (14d10 + 56)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
23 (+6) 17 (+3) 18 (+4) 6 (-2) 11 (+0) 9 (-1)
Saving ThrowsCon +8, Str +10
SkillsAthletics +10, Perception +4
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; poisoned
Sensesdarkvision 120 ft., passive Perception 14
LanguagesAbyssal, telepathy 120 ft.
Challenge11

Traits

Magic Resistance.

The degloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The degloth makes two Razor Fist attacks.

Razor Fist.

Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.