Large fiend (demon), Chaotic Evil
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 133 (14d10 + 56) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 17 (+3) | 18 (+4) | 6 (-2) | 11 (+0) | 9 (-1) |
| Saving Throws | Con +8, Str +10 |
|---|---|
| Skills | Athletics +10, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | charmed; exhaustion; frightened; poisoned |
| Senses | darkvision 120 ft., passive Perception 14 |
| Languages | Abyssal, telepathy 120 ft. |
| Challenge | 11 |
The degloth has advantage on saving throws against spells and other magical effects.
The degloth makes two Razor Fist attacks.
Melee Attack Roll: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.