Tiny undead, Neutral Evil
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 80 (32d4) |
| Speed | 0 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 20 (+5) | 10 (+0) | 20 (+5) | 17 (+3) | 20 (+5) |
| Saving Throws | Cha +11, Con +6, Int +11, Wis +9 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from magic weapons |
| Damage Immunities | necrotic; poison; psychic; bludgeoning, piercing, slashing from nonmagical attacks |
| Condition Immunities | charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned; prone; stunned |
| Senses | truesight 120 ft., passive Perception 13 |
| Languages | — |
| Challenge | 18 |
If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
If the demilich fails a saving throw, it can choose to succeed instead.
The demilich is immune to effects that turn undead.
The demilich emits a bloodcurdling howl. Each creature within 30 feet of the demilich that can hear the howl must succeed on a DC 15 Constitution saving throw or drop to 0 hit points. On a successful save, the creature is frightened until the end of its next turn.
The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets.
The demilich flies up to half its flying speed.
The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving throw or be blinded until the end of the demilich's next turn. A creature that succeeds on the saving throw is immune to this effect until the end of the demilich's next turn.
Each creature within 30 feet of the demilich must make a DC 15 Constitution saving throw. On a failed save, the creature's hit point maximum is magically reduced by 10 (3d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. A creature's hit point maximum can be restored with the greater restoration spell or similar magic.
The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically cursed. Until the curse ends, the target has disadvantage on attack rolls and saving throws. The target can repeat the saving throw at the end of each of its turns, ending the curse on a success.
Tiny undead, Neutral Evil
| Armor Class | 20 |
|---|---|
| Hit Points | 180 (72d4) |
| Speed | 5 ft., fly 30 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 20 (+5) | 10 (+0) | 20 (+5) | 17 (+3) | 20 (+5) |
| Saving Throws | Con +6, Dex +11, Int +11, Wis +9 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning; piercing; slashing |
| Damage Immunities | necrotic; poison; psychic |
| Condition Immunities | charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned; prone; stunned |
| Senses | Truesight 120 ft., passive Perception 13 |
| Languages | — |
| Challenge | 18 |
If the demilich fails a saving throw, it can choose to succeed instead.
If the demilich is destroyed, it reforms and regains all its Hit Points in 1d10 days unless a Wish spell is cast on its remains.
The demilich makes three Necrotic Burst attacks.
Melee or Ranged Attack Roll: +11, reach 5 ft. or range 120 ft. Hit: 24 (7d6) Necrotic damage.
con DC 19, each creature in a 30-foot Emanation [Area of Effect] originating from the demilich. Failure: 70 (20d6) Psychic damage. Success or Failure: The target has the Frightened condition until the start of the demilich's next turn.
con DC 19, one creature the demilich can see within 120 feet. Failure: The target's Hit Points maximum decreases by 14 (4d6). Success or Failure: The demilich can't take this action again until the start of its next turn.
The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect. con DC 19. Failure: The target has the Blinded condition until the end of the demilich's next turn. Success or Failure: The demilich can't take this action again until the start of its next turn.
The demilich makes one Necrotic Burst attack.