Demobat

(Stranger Things: Welcome to the Hellfire Club)

Tiny fiend (demon), Chaotic Evil

Armor Class13
Hit Points21 (6d4 + 6)
Speed10 ft., fly 40 ft.
STRDEXCONINTWISCHA
4 (-3) 16 (+3) 12 (+1) 2 (-4) 10 (+0) 6 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancescold; lightning
Damage Immunitiespoison
Condition Immunitiespoisoned
SensesBlindsight 60 ft., passive Perception 10
Languages—
Challenge1/2

Actions

Bite.

Melee Attack Roll: +5 (with Advantage if the target is Grappled by a Demobat), reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.

Tentacles.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage. If the target is a Medium or smaller creature, the target has the Grappled condition (escape DC 13) from all four tentacles.