Tiny fiend (demon), Chaotic Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 21 (6d4 + 6) |
| Speed | 10 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 12 (+1) | 2 (-4) | 10 (+0) | 6 (-2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | Blindsight 60 ft., passive Perception 10 |
| Languages | — |
| Challenge | 1/2 |
Melee Attack Roll: +5 (with Advantage if the target is Grappled by a Demobat), reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage. If the target is a Medium or smaller creature, the target has the Grappled condition (escape DC 13) from all four tentacles.