Demodragon

(Stranger Things: Welcome to the Hellfire Club)

Huge fiend (demon), Unaligned

Armor Class16
Hit Points102 (12d12 + 24)
Speed40 ft., fly 60 ft.
STRDEXCONINTWISCHA
19 (+4) 10 (+0) 15 (+2) 8 (-1) 12 (+1) 10 (+0)
Saving ThrowsCon +5, Wis +4
Skills—
Damage Vulnerabilities—
Damage Resistancesacid; cold; lightning
Damage Immunitiespoison
Condition Immunitiescharmed; frightened; poisoned
SensesBlindsight 120 ft., passive Perception 11
Languages—
Challenge5

Traits

Baleful Presence.

Sources of light in a 120-foot Emanation [Area of Effect] originating from the demodragon flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.

Regeneration.

The demodragon regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points

Actions

Multiattack.

The demodragon makes two Bite attacks.

Bite.

Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage plus 4 (1d8) Acid damage.

Acid Breath (Recharge 5-6).

dex DC 13, each creature in a 30-foot-long, 5-foot-wide Line [Area of Effect]. Failure: 22 (4d10) Acid damage. Success: Half damage.