Huge fiend (demon), Unaligned
| Armor Class | 16 |
|---|---|
| Hit Points | 102 (12d12 + 24) |
| Speed | 40 ft., fly 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
| Saving Throws | Con +5, Wis +4 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; lightning |
| Damage Immunities | poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | Blindsight 120 ft., passive Perception 11 |
| Languages | — |
| Challenge | 5 |
Sources of light in a 120-foot Emanation [Area of Effect] originating from the demodragon flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
The demodragon regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Points
The demodragon makes two Bite attacks.
Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage plus 4 (1d8) Acid damage.
dex DC 13, each creature in a 30-foot-long, 5-foot-wide Line [Area of Effect]. Failure: 22 (4d10) Acid damage. Success: Half damage.