Demogorgon

Medium monstrosity, Unaligned

Armor Class15 (natural armor)
Hit Points60 (8d8 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 16 (+3) 3 (-4) 12 (+1) 5 (-3)
Saving Throws—
SkillsPerception +3, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., passive Perception 13
Languages—
Challenge4

Traits

Keen Smell.

The demogorgon has advantage on Wisdom (Perception) checks that rely on smell.

Blood Frenzy.

The demogorgon has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Regeneration.

The demogorgon regains 10 hit points at the start of its turn. If the demogorgon takes acid or fire damage, this trait doesn't function at the start of the demogorgon's next turn. The demogorgon dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

The demogorgon makes three attacks: one with its bite and two with its claws.

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.