Demogorgon Spawn

(Stranger Things: Welcome to the Hellfire Club)

Medium fiend (demon), Chaotic Evil

Armor Class15
Hit Points44 (8d8 + 8)
Speed40 ft.
STRDEXCONINTWISCHA
17 (+3) 15 (+2) 13 (+1) 8 (-1) 12 (+1) 7 (-2)
Saving Throws—
SkillsPerception +3, Stealth +4
Damage Vulnerabilities—
Damage Resistancescold; lightning
Damage Immunitiespoison
Condition Immunitiescharmed; frightened; poisoned
SensesBlindsight 60 ft., passive Perception 13
Languages—
Challenge2

Traits

Baleful Presence.

Sources of light in a 60-foot Emanation [Area of Effect] originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.

Regeneration.

The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Points.

Running Leap.

With a 10-foot running start, the spawn can Long Jump up to 30 feet.

Actions

Multiattack.

The spawn makes two Claw attacks.

Claw.

Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage.

Bite.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.