Medium fiend (demon), Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Perception +3, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; lightning |
| Damage Immunities | poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | Blindsight 60 ft., passive Perception 13 |
| Languages | — |
| Challenge | 2 |
Sources of light in a 60-foot Emanation [Area of Effect] originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Points.
With a 10-foot running start, the spawn can Long Jump up to 30 feet.
The spawn makes two Claw attacks.
Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.