Demon Ichor

(Chains of Asmodeus)

Large ooze, Unaligned

Armor Class7
Hit Points120 (10d10 + 30)
Speed20 ft., climb 20 ft.
STRDEXCONINTWISCHA
16 (+3) 5 (-3) 16 (+3) 1 (-5) 6 (-2) 1 (-5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesacid; cold; fire; lightning; slashing
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; prone
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages—
Challenge4

Traits

Amorphous.

The ichor can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form.

A creature that touches the ichor or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the ichor corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ichor is destroyed after dealing damage. The ichor can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

Spider Climb.

The ichor can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Reactions

Split.

When a ichor that is Medium or larger is subjected to lightning or slashing damage, it splits into two new ichors if it has at least 10 hit points. Each new ichor has hit points equal to half the original ichor's, rounded down. New ichors are one size smaller than the original ichor.