Dermot Wurder (Tier 1)

(Critical Role: Call of the Netherdeep)

Small humanoid (cleric, goblin, goblinoid), Lawful Good

Armor Class17 (breastplate, shield)
Hit Points44 (8d6 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 12 (+1) 14 (+2) 10 (+0) 16 (+3) 10 (+0)
Saving ThrowsCha +2, Wis +5
SkillsMedicine +5, Religion +2, Survival +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon, Goblin, Orc
Challenge3

Actions

Multiattack.

Dermot makes one Warhammer attack and one Searing Wrath attack.

Warhammer.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage when used with two hands.

Searing Wrath.

Ranged Spell Attack Roll: +5 to hit, range 60 ft., one creature. Hit: 9 (2d8) radiant damage, and the target is blinded until the end of its next turn.

Spellcasting

Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: guidance, light, spare the dying

1 each/day: bless, cure wounds