Small humanoid (cleric, goblin, goblinoid), Lawful Good
| Armor Class | 19 (splint mail, shield) |
|---|---|
| Hit Points | 82 (15d6 + 30) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) |
| Saving Throws | Cha +3, Wis +7 |
|---|---|
| Skills | Medicine +7, Religion +3, Survival +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Common, Goblin, Orc |
| Challenge | 5 |
Dermot makes one Warhammer attack and one Searing Wrath attack.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands.
Ranged Spell Attack Roll: +7 to hit, range 60 ft., one creature. Hit: 18 (4d8) radiant damage, and the target is blinded until the end of its next turn.
Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: guidance, light, spare the dying
1/day: revivify
2 each/day: bless (at 2nd level), cure wounds (at 3rd level)