Derro

Small aberration, Chaotic Evil

Armor Class13 (leather armor)
Hit Points13 (3d6 + 3)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 12 (+1) 11 (+0) 5 (-3) 9 (-1)
Saving Throws—
SkillsStealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 7
LanguagesDwarvish, Undercommon
Challenge1/4

Traits

Magic Resistance.

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity.

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hooked Spear.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.

Light Crossbow.

Ranged Attack Roll: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.