Derro Raider

(Quests from the Infinite Staircase)

Small aberration, Chaotic Evil

Armor Class12 (leather armor)
Hit Points16 (3d6 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 12 (+1) 14 (+2) 11 (+0) 5 (-3) 9 (-1)
Saving Throws—
SkillsAthletics +4, Stealth +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 7
LanguagesDwarvish, Undercommon
Challenge1/4

Traits

Magic Resistance.

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity.

While in sunlight, the derro has disadvantage on attack rolls.

Actions

Hooked Spear.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the prone condition.

Throwing Hammer.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 2) bludgeoning damage.