Medium humanoid (elf), Neutral Good
| Armor Class | 11, 16 with barkskin |
|---|---|
| Hit Points | 27 (5d8 + 5) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Medicine +4, Nature +3, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60, passive Perception 14 |
| Languages | Common, Elvish |
| Challenge | 2 |
Over the course of 1 minute, Derwyth can magically transform into a Huge or smaller tree and remain in that form for 24 hours or until she ends this transformation early (no action required). Her equipment melds into her new form. While in this form, her Armor Class is 16, she has the incapacitated condition, and she can't move or speak.
Melee Attack Roll: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Derwyth is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following druid spells prepared:
Cantrips: druidcraft, produce flame, shillelagh
Level 1 (4 slots): entangle, longstrider, speak with animals, thunderwave
Level 2 (3 slots): animal messenger, barkskin