Detached Shadow

(The Wild Beyond the Witchlight)

Medium fey, Chaotic Evil

Armor Class12
Hit Points16 (3d8 + 3)
Speed40 ft.
STRDEXCONINTWISCHA
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)
Saving Throws—
SkillsStealth +4
Damage Vulnerabilitiesradiant
Damage Resistancesacid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesnecrotic; poison
Condition Immunitiesexhaustion; frightened; grappled; paralyzed; petrified; poisoned; prone; restrained
Sensesdarkvision 60 ft., passive Perception 10
Languages—
Challenge1/2

Traits

Amorphous.

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth.

While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.

Sunlight Weakness.

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target falls unconscious if this reduces its Strength to 0. The creature regains consciousness and the reduction to its Strength score disappears after it finishes a short or long rest.