Medium celestial, Lawful Good
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 136 (16d8 + 64) |
| Speed | 30 ft., fly 90 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 18 (+4) | 17 (+3) | 20 (+5) | 20 (+5) |
| Saving Throws | Cha +9, Wis +9 |
|---|---|
| Skills | Insight +9, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | radiant; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened |
| Senses | darkvision 120 ft., passive Perception 19 |
| Languages | all, telepathy 120 ft. |
| Challenge | 10 |
The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
The deva has advantage on saving throws against spells and other magical effects.
The deva makes two melee attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1 each/day: commune, raise dead
Medium celestial (angel), Lawful Good
| Armor Class | 17 |
|---|---|
| Hit Points | 229 (27d8 + 108) |
| Speed | 30 ft., fly 90 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 18 (+4) | 17 (+3) | 20 (+5) | 20 (+5) |
| Saving Throws | Cha +9, Wis +9 |
|---|---|
| Skills | Insight +9, Perception +9 |
| Damage Vulnerabilities | — |
| Damage Resistances | radiant |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened |
| Senses | Darkvision 120 ft., passive Perception 19 |
| Languages | all; telepathy 120 ft. |
| Challenge | 10 |
If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
The deva has Advantage on saving throws against spells and other magical effects.
The deva makes two Holy Mace attacks.
Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1 each/day: Commune, Raise Dead
The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
2/day: Cure Wounds, Lesser Restoration, Remove Curse