Devkarin Lich

(Guildmasters' Guide to Ravnica)

Medium undead, Neutral Evil

Armor Class14 (natural armor)
Hit Points97 (15d8 + 30)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 14 (+2) 19 (+4) 16 (+3) 15 (+2)
Saving ThrowsCon +7, Int +9, Wis +8
SkillsArcana +14, Insight +8, Perception +8
Damage Vulnerabilities—
Damage Resistancesnecrotic; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiescharmed; exhaustion; frightened; paralyzed; poisoned
Sensestruesight 120 ft., passive Perception 18
LanguagesCommon, Elvish, Kraul
Challenge14

Traits

Legendary Resistance (3/Day).

If the lich fails a saving throw, it can choose to succeed instead.

Regeneration.

The lich regains 10 hit points at the start of its turn. If the lich takes fire or radiant damage, this trait doesn't function at the start of the lich's next turn. The lich dies only if it starts its turn with 0 hit points and doesn't regenerate.

Turn Resistance.

The lich has advantage on saving throws against any effect that turns undead.

Undead Fortitude.

If damage reduces the lich to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the lich drops to 1 hit point instead.

Actions

Noxious Touch.

Melee Spell Attack Roll: +9 to hit, reach 5 ft., one creature. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cantrip.

The lich casts one of its cantrips.

Noxious Touch (Costs 2 Actions).

The lich uses Noxious Touch.

Disrupt Life (Costs 3 Actions).

Each creature within 30 feet of the lich must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Spellcasting

The lich is a 14th-level Golgari spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips: acid splash, chill touch, mage hand, poison spray, prestidigitation

Level 1 (4 slots): chromatic orb, magic missile, ray of sickness

Level 2 (3 slots): Melf's acid arrow, ray of enfeeblement, spider climb, web

Level 3 (3 slots): animate dead, bestow curse, fear, vampiric touch

Level 4 (3 slots): blight, Evard's black tentacles

Level 5 (2 slots): cloudkill, insect plague

Level 6 (1 slots): circle of death, create undead

Level 7 (1 slots): finger of death