Dhergoloth

Medium fiend (yugoloth), Neutral Evil

Armor Class15 (natural armor)
Hit Points119 (14d8 + 56)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 10 (+0) 19 (+4) 7 (-2) 10 (+0) 9 (-1)
Saving ThrowsStr +6
Skills—
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiesacid; poison
Condition Immunitiespoisoned
Sensesblindsight 60 ft., darkvision 60 ft., passive Perception 10
LanguagesAbyssal, Infernal, telepathy 60 ft.
Challenge7

Traits

Magic Resistance.

The dhergoloth has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The dhergoloth makes two Claw attacks.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) force damage.

Flailing Claws (Recharge 5-6).

The dhergoloth moves up to its speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.

Teleport.

The dhergoloth teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Spellcasting

The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10):

At will: darkness, fear