Dire Corby

(Mordenkainen's Fiendish Folio)

Medium humanoid (dire corby), Neutral Evil

Armor Class13 (natural armor)
Hit Points16 (3d8 + 3)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
13 (+1) 14 (+2) 13 (+1) 6 (-2) 8 (-1) 7 (-2)
Saving Throws—
SkillsAcrobatics +4, Perception +3
Damage Vulnerabilitiesthunder
Damage Resistances—
Damage Immunities—
Condition Immunitiesfrightened
Sensesdarkvision 60 ft., passive Perception 13
LanguagesUndercommon
Challenge1/2

Traits

Dire Cacophony.

Any creature other than a dire corby that starts its turn within 60 feet of a dire corby and can hear it must make a DC 11 Wisdom saving throw. On a failed save, the creature is unable to use the Dash action, cannot climb, or cast spells other than cantrips until the start of its next turn.

Keen Hearing.

The dire corby has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack.

The dire corby makes two claw attacks.

Claw.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.