Dire Troll

Huge giant, Chaotic Evil

Armor Class15 (natural armor)
Hit Points172 (15d12 + 75)
Speed40 ft.
STRDEXCONINTWISCHA
22 (+6) 15 (+2) 21 (+5) 9 (-1) 11 (+0) 5 (-3)
Saving ThrowsCha +2, Wis +5
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunitiesfrightened; poisoned
Sensesdarkvision 60 ft., passive Perception 15
LanguagesGiant
Challenge13

Traits

Regeneration.

The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.

Actions

Multiattack.

The troll makes one Bite attack and four Claw attacks.

Bite.

Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage.

Claws.

Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Whirlwind of Claws (Recharge 5-6).

Each creature within 10 feet of the troll must make a DC 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one.