Dire Wolf

Large beast, Unaligned

Armor Class14 (natural armor)
Hit Points37 (5d10 + 10)
Speed50 ft.
STRDEXCONINTWISCHA
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)
Saving Throws—
SkillsPerception +3, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
Languages—
Challenge1

Traits

Keen Hearing and Smell.

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.