Large fiend, Neutral Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 135 (18d10 + 36) |
| Speed | 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 19 (+4) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
| Saving Throws | Dex +8, Str +7 |
|---|---|
| Skills | Acrobatics +8, Athletics +7, Perception +5, Stealth +12 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire; poison |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | darkvision 120 ft., passive Perception 15 |
| Languages | — |
| Challenge | 9 |
If the displacer fiend is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
The displacer fiend projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer fiend is incapacitated or has a speed of 0.
The displacer fiend makes three Tentacle attacks. It can replace one of the attacks with a Bite attack.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 7 (2d6) necrotic damage.
Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 4) piercing damage, and the target's Dexterity score is reduced by 2 (1d4). The target is killed if this reduces its Dexterity to 0. The reduction lasts until the target finishes a short or long rest.