Displacer Fiend

(Chains of Asmodeus)

Large fiend, Neutral Evil

Armor Class16 (natural armor)
Hit Points135 (18d10 + 36)
Speed40 ft.
STRDEXCONINTWISCHA
17 (+3) 19 (+4) 14 (+2) 8 (-1) 13 (+1) 10 (+0)
Saving ThrowsDex +8, Str +7
SkillsAcrobatics +8, Athletics +7, Perception +5, Stealth +12
Damage Vulnerabilities—
Damage Resistancesfire; poison
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensesdarkvision 120 ft., passive Perception 15
Languages—
Challenge9

Traits

Avoidance.

If the displacer fiend is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement.

The displacer fiend projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer fiend is incapacitated or has a speed of 0.

Actions

Multiattack.

The displacer fiend makes three Tentacle attacks. It can replace one of the attacks with a Bite attack.

Tentacle.

Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 7 (2d6) necrotic damage.

Bite.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 4) piercing damage, and the target's Dexterity score is reduced by 2 (1d4). The target is killed if this reduces its Dexterity to 0. The reduction lasts until the target finishes a short or long rest.