Diva Luma

(Journeys through the Radiant Citadel)

Medium humanoid (any race), Lawful NX Chaotic NY Evil

Armor Class15 (studded leather armor)
Hit Points78 (12d8 + 24)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 14 (+2) 13 (+1) 11 (+0) 10 (+0)
Saving ThrowsDex +6, Int +4
SkillsAcrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Vulnerabilities—
Damage Resistancespoison
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesThieves' cant plus any two languages
Challenge8

Traits

Assassinate.

During its first turn, Diva Luma has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Diva Luma scores against a surprised creature is a critical hit.

Evasion.

If Diva Luma is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Diva Luma instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn).

Diva Luma deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Diva Luma that isn't incapacitated and Diva Luma doesn't have disadvantage on the attack roll.

Actions

Multiattack.

Diva Luma makes two high-heeled shoe attacks.

High-Heeled Shoe.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.