Medium humanoid (wizard), Neutral
| Armor Class | 16 |
|---|---|
| Hit Points | 176 (32d8 + 32) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +15, History +10, Insight +7, Investigation +10, Perception +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 17 |
| Languages | all |
| Challenge | 15 |
The archmage has Advantage on saving throws against spells and similar effects.
The archmage makes four Arcane Burst attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 4 version).
Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 24 (3d12 + 5) Force damage.
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Detect Thoughts, Mage Armor (included in AC), Mage Hand, Mind Spike (level 4 version), Prestidigitation
2 each/day: Scrying, Sending
1 each/day: Foresight (cast before combat), Telepathy
The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell, Shield