Diviner Archmage

(Unearthed Arcana)

Medium humanoid (wizard), Neutral

Armor Class16
Hit Points176 (32d8 + 32)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 12 (+1) 20 (+5) 15 (+2) 16 (+3)
Saving Throws—
SkillsArcana +15, History +10, Insight +7, Investigation +10, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 17
Languagesall
Challenge15

Traits

Magic Resistance.

The archmage has Advantage on saving throws against spells and similar effects.

Actions

Multiattack.

The archmage makes four Arcane Burst attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 4 version).

Arcane Burst.

Melee or Ranged Attack Roll: +10, reach 5 ft. or range 150 ft. Hit: 24 (3d12 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Detect Thoughts, Mage Armor (included in AC), Mage Hand, Mind Spike (level 4 version), Prestidigitation

2 each/day: Scrying, Sending

1 each/day: Foresight (cast before combat), Telepathy

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield