Diviner Wizard

(Mordenkainen's Fiendish Folio)

Medium humanoid, Any alignment

Armor Class12, 15 with mage armor
Hit Points90 (20d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 14 (+2) 11 (+0) 18 (+4) 12 (+1) 11 (+0)
Saving ThrowsInt +7, Wis +4
SkillsArcana +7, History +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
Languagesany four languages
Challenge8

Actions

Multiattack.

The diviner makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack Roll: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) radiant damage.

Overwhelming Revelation (Recharge 5-6).

The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and is stunned until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't stunned.

Reactions

Portent (3/Day).

When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a d20 and chooses whether to use that roll in place of the d20 rolled for the attack roll, saving throw, or ability check.

Spellcasting

The diviner casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: mage hand, message, prestidigitation

2 each/day: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond

1 each/day: true seeing