Dolgaunt

(Eberron: Rising from the Last War)

Medium aberration, Lawful Evil

Armor Class16 (Unarmored Defense)
Hit Points33 (6d8 + 6)
Speed40 ft.
STRDEXCONINTWISCHA
14 (+2) 18 (+4) 12 (+1) 13 (+1) 14 (+2) 11 (+0)
Saving Throws—
SkillsAcrobatics +6, Perception +4, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiesblinded
Sensesblindsight 120 ft. (blind beyond this radius), passive Perception 14
LanguagesDeep Speech, Goblin
Challenge3

Traits

Evasion.

If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Unarmored Defense.

While the dolgaunt is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.

Tentacle.

Melee Attack Roll: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can't use the same tentacle on another target. The dolgaunt has two tentacles.

Unarmed Strike.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Vitality Drain.

One creature grappled by a tentacle of the dolgaunt must make a DC 11 Constitution saving throw. On a failed save, the target takes 9 (2d8) necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken.