Dolgrim

(Eberron: Rising from the Last War)

Small aberration, Chaotic Evil

Armor Class15 (natural armor, shield)
Hit Points13 (3d6 + 3)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 14 (+2) 12 (+1) 8 (-1) 10 (+0) 8 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesDeep Speech, Goblin
Challenge1/2

Traits

Dual Consciousness.

The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Multiattack.

The dolgrim makes three attacks.

Morningstar.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spear.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Hand Crossbow.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.