Dolphin

Medium beast, Unaligned

Armor Class12 (natural armor)
Hit Points11 (2d8 + 2)
Speed0 ft., swim 60 ft.
STRDEXCONINTWISCHA
14 (+2) 13 (+1) 13 (+1) 6 (-2) 12 (+1) 7 (-2)
Saving Throws—
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesblindsight 60 ft., passive Perception 13
Languages—
Challenge1/8

Traits

Hold Breath.

The dolphin can hold its breath for 20 minutes.

Actions

Slam.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.