Medium fey, Chaotic Good
| Armor Class | 14 (natural armor) |
|---|---|
| Hit Points | 27 (5d8 + 5) |
| Speed | 0 ft., swim 60 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
| Saving Throws | Cha +5, Wis +3 |
|---|---|
| Skills | Perception +3, Performance +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | blindsight 60 ft., passive Perception 13 |
| Languages | Aquan, telepathy 120 ft. |
| Challenge | 3 |
The dolphin can hold its breath for 20 minutes.
The dolphin makes two Dazzling Slam attacks.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) psychic damage, and the target is blinded until the start of the dolphin's next turn.