Don-Jon Raskin

(DIP)

Medium humanoid (human), Neutral

Armor Class10
Hit Points44 (8d8 + 8)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 10 (+0) 13 (+1) 12 (+1) 10 (+0) 14 (+2)
Saving ThrowsCon +3, Dex +2
SkillsDeception +4, Persuasion +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon, Dwarvish
Challenge1/2

Traits

Brave.

Don-Jon has advantage on saving throws against being frightened.

Not Dead Yet (Recharges after a Long Rest).

If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.

Actions

Multiattack.

Don-Jon makes three melee attacks.

Dagger.

Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Sling.

Ranged Attack Roll: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.