Medium humanoid (human), Neutral
| Armor Class | 10 |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
| Saving Throws | Con +3, Dex +2 |
|---|---|
| Skills | Deception +4, Persuasion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Dwarvish |
| Challenge | 1/2 |
Don-Jon has advantage on saving throws against being frightened.
If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.
Don-Jon makes three melee attacks.
Melee or Ranged Attack Roll: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Ranged Attack Roll: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.