Donaar Blit'zen

(Acquisitions Incorporated)

Medium humanoid (dragonborn), Chaotic Good

Armor Class18 (plate armor)
Hit Points45 (7d8 + 14)
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 8 (-1) 14 (+2) 10 (+0) 10 (+0) 16 (+3)
Saving ThrowsCha +5, Wis +2
SkillsHistory +2, Insight +2, Intimidation +5, Persuasion +5
Damage Vulnerabilities—
Damage Resistancesacid
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
LanguagesCommon, Draconic, Orc
Challenge3

Traits

Champion Challenge (Recharges after a Short or Long Rest).

As a bonus action, Donaar causes each creature of his choice that he can see within 30 feet of him to make a DC 13 Wisdom saving throw. On a failure, a creature can't willingly move more than 30 feet away from Donaar. This effect ends on the creature if Donaar is incapacitated or dies, or if the creature is moved more than 30 feet away from him.

Actions

Multiattack.

Donaar makes two attacks with his greatsword or his whip.

Greatsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Whenever Donaar rolls a 1 or 2 on a damage die, he can reroll the die and must use the new roll.

Whip.

Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Acid Vomit.

Donaar regurgitates acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Spellcasting

Donaar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following paladin spells prepared:

Level 1 (4 slots): command, compelled duel, cure wounds, wrathful smite

Level 2 (2 slots): aid, branding smite, lesser restoration, warding bond, zone of truth