Medium humanoid (druid), Neutral Good
| Armor Class | 14 (leather armor) |
|---|---|
| Hit Points | 104 (16d8 + 32) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 19 (+4) | 10 (+0) |
| Saving Throws | Int +6, Wis +7 |
|---|---|
| Skills | Insight +7, Nature +6, Perception +7, Survival +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 17 |
| Languages | Common, Druidic, Elvish, Infernal, Sylvan |
| Challenge | 5 |
Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting.
Melee Spell Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Ranged Attack Roll: +6 to hit, range 30/120 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
When Doric is damaged by a creature that she can see within 60 feet of herself, she magically engulfs the creature in flames. The creature must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on failed save, or half as much damage on a successful one.
Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: animal messenger, beast sense, speak with animals
2 each/day: cure wounds, entangle, faerie fire, thunderwave