Draegloth

Large fiend (demon), Chaotic Evil

Armor Class15 (natural armor)
Hit Points123 (13d10 + 52)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 15 (+2) 18 (+4) 13 (+1) 11 (+0) 11 (+0)
Saving Throws—
SkillsPerception +3, Stealth +5
Damage Vulnerabilities—
Damage Resistancescold; fire; lightning
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 13
LanguagesAbyssal, Elvish, Undercommon
Challenge7

Traits

Fey Ancestry.

The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack.

The draegloth makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claw.

Melee Attack Roll: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Spellcasting

The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):

At will: dancing lights, darkness

1 each/day: confusion, faerie fire