Small humanoid, Any alignment
| Armor Class | 13 (leather armor) |
|---|---|
| Hit Points | 36 (8d6 + 8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
| Saving Throws | Cha +5, Dex +4 |
|---|---|
| Skills | Persuasion +5, Religion +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Draconic, and any two languages |
| Challenge | 2 |
The speaker makes two Thunder Bolt attacks.
Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d8) thunder damage, and the target is pushed horizontally up to 10 feet away from the speaker.
When a creature the speaker can see within 60 feet of it makes a damage roll, the speaker can roll a d6 and subtract the number rolled from that damage roll.
The speaker casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1 each/day: calm emotions, charm person, command, comprehend languages