Large dragon, Neutral
| Armor Class | 18 (natural armor) |
|---|---|
| Hit Points | 90 (12d10 + 24) |
| Speed | 20 ft., swim 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 10 (+0) |
| Saving Throws | Con +4, Dex +2, Wis +2 |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | fire |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | Draconic |
| Challenge | 4 |
The dragon turtle can breathe air and water.
Melee Attack Roll: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 3) piercing damage.
The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.