Medium humanoid, Chaotic Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 85 (10d8 + 40) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) |
| Saving Throws | Cha +6, Con +7, Str +8, Wis +4 |
|---|---|
| Skills | Athletics +8, Intimidation +6, Perception +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | frightened |
| Senses | passive Perception 14 |
| Languages | Common, Draconic |
| Challenge | 7 |
If the dragonborn fails a saving throw, it can choose to succeed instead.
The dragonborn makes two Greataxe attacks.
Melee Attack Roll: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 13 (3d8) necrotic damage.
The dragonborn exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is frightened of the dragonborn for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.