Dragonsoul

(Rise of Tiamat)

Medium humanoid (human), Neutral Evil

Armor Class16 (studded leather armor)
Hit Points110 (17d8 + 34)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 18 (+4) 14 (+2) 13 (+1) 12 (+1) 16 (+3)
Saving ThrowsWis +4
SkillsDeception +6, Stealth +7
Damage Vulnerabilities—
Damage Resistancesacid, cold, fire, lightning, poison
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon, Draconic, Infernal
Challenge7

Traits

Dragon Fanatic.

The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.

Fanatic Advantage.

Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.

Limited Flight.

The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.

Pack Tactics.

The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonsoul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The Dragonsoul attacks twice with its shortsword.

Shortsword.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.

Orb of Dragon's Breath (3/Day).

Ranged Spell Attack Roll: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.