Medium humanoid (human), Neutral Evil
| Armor Class | 16 (studded leather armor) |
|---|---|
| Hit Points | 110 (17d8 + 34) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
| Saving Throws | Wis +4 |
|---|---|
| Skills | Deception +6, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid, cold, fire, lightning, poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common, Draconic, Infernal |
| Challenge | 7 |
The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.
The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonsoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
The Dragonsoul attacks twice with its shortsword.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.
Ranged Spell Attack Roll: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.