Medium humanoid (human), Lawful Evil
| Armor Class | 14 (leather armor) |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
| Saving Throws | Wis +2 |
|---|---|
| Skills | Deception +3, Stealth +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid, cold, fire, lightning, poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Draconic |
| Challenge | 2 |
The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.
The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing's allies is within 5 feet of the creature and the ally isn't incapacitated.
The dragonwing attacks twice with its scimitar.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.