Medium humanoid (elf), Neutral Evil
| Armor Class | 16 (studded leather armor, shield) |
|---|---|
| Hit Points | 52 (7d10 + 14) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
| Saving Throws | Con +4, Str +6 |
|---|---|
| Skills | Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Bullywug, Draconic, Elvish, Goblin, Sylvan |
| Challenge | 3 |
Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.
When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Dralmorrer attacks twice, either with his longsword or dagger.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:
Cantrips: fire bolt, prestidigitation, shocking grasp
Level 1 (4 slots): longstrider, magic missile, shield, thunderwave
Level 2 (2 slots): magic weapon, misty step