Drannin Splithelm

(Princes of the Apocalypse)

Medium humanoid (dwarf), Neutral Evil

Armor Class18 (plate armor)
Hit Points93 (11d8 + 44)
Speed25 ft.
STRDEXCONINTWISCHA
19 (+4) 10 (+0) 18 (+4) 11 (+0) 8 (-1) 12 (+1)
Saving Throws—
SkillsAthletics +7, Intimidation +4
Damage Vulnerabilities—
Damage Resistancescold; poison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 9
LanguagesCommon, Dwarvish
Challenge7

Traits

Action Surge (Recharges after a Short or Long Rest).

Drannin takes an additional action on his turn.

Brute.

A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

Dwarven Resilience.

Drannin has advantage on saving throws against poison.

Indomitable (Recharges after a Short or Long Rest).

Drannin can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest).

Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.

Special Equipment.

Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.

Actions

Multiattack.

Drannin makes three attacks with his greataxe.

Greataxe.

Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.