Dread Doppelganger

(Minsc and Boo's Journal of Villainy)

Medium monstrosity (shapechanger), Neutral Evil

Armor Class16
Hit Points78 (12d8 + 24)
Speed40 ft.
STRDEXCONINTWISCHA
11 (+0) 22 (+6) 14 (+2) 17 (+3) 14 (+2) 15 (+2)
Saving Throws—
SkillsDeception +8, Stealth +9
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon
Challenge5

Traits

Ambusher.

The dread doppelganger has advantage on attack rolls against any creature it has surprised.

Shapechanger.

The dread doppelganger can use its action to polymorph into a Small or Medium Humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Surprise Attack.

If the dread doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 17 (5d6) damage from the attack.

Actions

Multiattack.

The dread doppelganger makes three Slam attacks.

Slam.

Melee Attack Roll: +9 to hit, range 5 ft., one target. Hit: 10 (1d8 + 6).

Read Thoughts.

The dread doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the dread doppelganger can continue reading its thoughts, as long as the dread doppelganger's Concentration isn't broken (as if concentration on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

Spellcasting

The dread doppelganger casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):

2/day: phantasmal killer

1 each/day: mirror image, mislead