Dream Eater

(Monstrous Compendium Volume 2 - Dragonlance Creatures)

Medium aberration, Chaotic Evil

Armor Class15
Hit Points77 (14d8 + 14)
Speed0 ft., fly 50 ft. (hover)
STRDEXCONINTWISCHA
15 (+2) 20 (+5) 13 (+1) 12 (+1) 16 (+3) 21 (+5)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesbludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespsychic
Condition Immunitiesblinded; charmed; frightened; grappled; paralyzed; petrified; restrained
Sensesblindsight 120 ft. (blind beyond this radius), passive Perception 13
LanguagesDeep Speech, telepathy 120 ft.
Challenge7

Traits

Ghastly Visions.

Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to this dream eater's Ghastly Visions trait for the next 24 hours.

Incorporeal Movement.

The dream eater can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance.

The dream eater has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The dream eater makes two Ensnaring Shriek attacks.

Ensnaring Shriek.

Melee or Ranged Spell Attack Roll: +8 to hit, reach 15 ft. or range 60 ft., one target. Hit: 12 (2d6 + 5) psychic damage, and if the target is a Medium or smaller creature, the target must succeed on a DC 16 Charisma saving throw or be pulled up to 15 feet toward the dream eater.