Medium aberration, Chaotic Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 77 (14d8 + 14) |
| Speed | 0 ft., fly 50 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 20 (+5) | 13 (+1) | 12 (+1) | 16 (+3) | 21 (+5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | psychic |
| Condition Immunities | blinded; charmed; frightened; grappled; paralyzed; petrified; restrained |
| Senses | blindsight 120 ft. (blind beyond this radius), passive Perception 13 |
| Languages | Deep Speech, telepathy 120 ft. |
| Challenge | 7 |
Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the start of the creature's next turn. If a creature's saving throw is successful, the creature is immune to this dream eater's Ghastly Visions trait for the next 24 hours.
The dream eater can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The dream eater has advantage on saving throws against spells and other magical effects.
The dream eater makes two Ensnaring Shriek attacks.
Melee or Ranged Spell Attack Roll: +8 to hit, reach 15 ft. or range 60 ft., one target. Hit: 12 (2d6 + 5) psychic damage, and if the target is a Medium or smaller creature, the target must succeed on a DC 16 Charisma saving throw or be pulled up to 15 feet toward the dream eater.