Small humanoid, Lawful Evil
| Armor Class | 15 |
|---|---|
| Hit Points | 104 (16d8 + 32) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 15 (+2) | 18 (+4) | 16 (+3) | 17 (+3) |
| Saving Throws | Cha +6, Int +7, Wis +6 |
|---|---|
| Skills | Deception +6, Insight +6, Stealth +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | psychic |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | Truesight 30 ft., passive Perception 13 |
| Languages | Common, Quori; telepathy 120 ft. |
| Challenge | 7 |
The infiltrator makes three Mind Blade attacks.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4) Psychic damage.
The infiltrator casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day: Synaptic Static
3/day: Detect Thoughts